HHBatC-Captain Aethon




CAPTAIN AETHON

Armour: 6
Stamina: 6
Assault: 3 
Bulk: 2

Equipment: Moricorpus Chainfist
When Aethon makes a Ranged attack, before rolling dice, declare whether he will fire Moricorpus as a combi-bolter or as a meltagun. Aethon is treated as being equipped with the chosen weapon for the duration of the attack.


RANGED WEAPONS

WEAPON
SHOOT
CRITICAL EFFECT
Combi-bolter 
4
Target loses one tactical point
Meltagun 
3
If a target unit is within 3 hexes, first model counts its Armour value as 0 when making its Defence Roll.


CLOSE COMBAT WEAPONS
Weapon
Assault
Critical Effect
Chainfist
+1
First target model counts its Stamina value as 1 when allocating Hits.


Relentless Advance: When a unit that contains at least one model with this rule makes an Advance action and does not end it adjacent to an enemy unit, it can immediately make a free Shoot action. Only models with this special rule can add Attack Dice and trigger Critical Effects.  

The first time in each scenario that Aethon would be removed as a casualty, he is instead Wounded. 

Unwounded Captain Aethon
Wrath and Courage: When Aethon makes an Assault action, he adds 2 to his Assault Value.

Wounded Captain Aethon
Phlegmatic Tactician: Whenever an Ultramarines unit adjacent to Aethon’s unit is activated, roll a dice. If a Shield is rolled, the unit does not need to spend a tactical point. 


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