Lost Patrol: Terminators in Lost Patrol

The following rules allow you to play Space Marines Terminators in "Lost Patrol". For all game purposes, the Terminators function in the same way as the Scout models do in the game.

THE TERMINATOR SQUAD
Replace the 5 Space Marine Scout models with 5 Space Marine Terminators (1 Terminator Sergeant, 3 Terminators and 1 Heavy Weapon Terminator). The Heavy Weapon Terminator can be armed with be armed with either an assault cannon, a heavy flamer or a cyclone missile launcher. All five models start the game in the Clearing tile.








TERMINATOR ACTIONS
Terminators take actions in the same manner as Scouts, with the modifications noted below.

TERMINATOR MOVES
The terminators move in the same way as Scouts models, except that there can be a maximum of only two Terminators on any tile other than the Clearing.

TERMINATOR FIRE
Roll two dice when a Terminator fires, apart from the Heavy Weapon Terminator. Each roll of 6 is a hit and removes one Genestealer model from the target tile.

When the Heavy Weapon Terminator fires, look up the weapon they are armed with below to see how to carry out the attack.

Assault Cannon: Roll three dice. Each roll of a 6 is a hit and removes one Genestealer model from the target tile.

Cyclone Missile Launcher: Roll one dice for each Genestealer on the target tile. Each roll of 5 or 6 is a hit and removes one Genestealer model from the target tile.

Heavy Flamer: The Heavy Flamer can only be used to attack Genestealer in an adjacent tile (including tiles that are not connected to the attack model's tile by a path). Roll one dice for each Genestealer on the target tile. Each roll of 3, 4, 5, or 6 is a hit and removes one Genestealer from the target tile.

TERMINATORS & ASSAULT 
Roll one dice to determine the Terminator's assault score. Add 1 for each Terminator in the tile being attacked. Add a bonus +1 if the Sergeant is one of the models in the tile being attacked. If a Heavy Weapon Terminator armed with an assault cannon can see the tile under attack, but is not actually in the tile, he can give a covering fire bonus of another +1. Heavy Weapon Terminators with cyclone missile launchers or heavy flamers cannot provide covering fire.

Combat results are worked out in exactly the same manner as they would be for Scouts, except that Terminators are never driven back- they always hold their ground, and the Genestealer player can only advance into a tile by killing all the Terminators that occupy it!

WINNING THE GAME
The normal victory conditions apply: the Space Marine player wins if they have a Terminator on the Dropship tile at the end of a turn, and the Genestealer player wins if all the Terminators are eliminated.

This article was  first published in GW's White Dwarf (September 2016). 


        

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