Warhammer 40,000 8th edition: Large Models

There are a few big changes here. Everything will have Wounds, Toughness, Strength, etc… This includes all vehicles.

They have also gotten rid of specific rules for Gargantuan Creatures and Super-heavy vehicles. Instead, these units will have a suitably impressive statline, but still play by the same rules as everyone else. This also means that those units that previously sat just shy of Super-heavy status, and missed out on bunch of special rules because of it, will now be appropriately killy and durable.
You’ll soon see that some of Warhammer 40,000’s biggest hitters have A LOT of Wounds, high Toughness and a good save. The biggest Tyranid monsters now have over a dozen wounds, where Imperial Knights have over 20!
This makes them almost infinitely survivable against small arms fire, but means that high-power weapons that can take chunks of wounds off at a time (lascannons, powerfists, battle cannons, etc) can take them down relatively quickly when brought to bear in force. Gone are the days of a lucky first-turn meltagun blowing up your Land Raider. (A squad of them will still ruin its day though…)
There are almost no weapons in the game now that can instantly kill these big guys, so there will be no shortcuts to dealing with them – you have to get your hands dirty and take those Wounds off.
This can make big models very powerful, but there is a counter mechanic in the rules. As these large, powerful models take damage, their combat effectiveness starts to degrade. The best way to show you this is with an example.
Here we have a Mork(or possibly Gork)anaut. 
With 18 Wounds at Toughness 8, this guy is a tough cookie to crack – able to wade through bolter fire untroubled and requiring a lot of heavy weapons shots to take down.
You can see, though, as it gets to the point of only having half its Wounds left, this walker starts to get less effective – it will move slower and its attacks will get more clumsy as servos are fused, and sensor arrays fail to register.
At 4 Wounds left, it’s all but crippled, though its shooting output will be undiminished – so it starts as a combat wrecking ball at the beginning of the battle, crashing through enemy lines, and ends up as more of a semi-mobile shooting fortress at the end of its life.
Different vehicles will be reduced in effectiveness in different ways too – some will get worse at shooting, some will slow down, and some some will become less effective in melee.

Τα Μεγάλα μοντέλα στην 8η έκδοση του Warhammer 40,000 θα έχουν ριζικές αλλαγές. Θα έχουν Wounds, Toughness, Strength, ακόμη και τα οχήματα. Έφυγαν επίσης κάποιοι κανόνες που υπήρχαν για τα Gargantuan Creatures και τα Super-heavy vehicles. Όσο πιο μεγάλο θα είναι το μοντέλο τόσα περισσότερα Wounds θα έχουν. 
Πχ. Οι Imperial Knights θα έχουν πάνω από 20!
Με αυτόν τον τρόπο θα είναι αρκετά ανθεκτικά σε πυρά μικρών διαμετρημάτων όπλων, ενώ τα lascannons, powerfists, battle cannons θα κάνουν μεγαλύτερη ζημιά αλλά όχι να καταστρέφουν αμέσως το μοντέλο. Πάνε οι εποχές όπου μία βολή από lascannon έριχνε ολόκληρο Land Raider. Τα μεγάλα μοντέλα δεν θα καταστρέφονται αμέσως αλλά θα παθαίνουν ζημιά, η οποία θα συσσωρεύεται και θα προκαλεί προβλήματα στο μοντέλο.
Ας δούμε το παράδειγμα του Morkanaut. 
Με 18 Wounds και 8 Toughness θα είναι πολύ δύσκολο να καταστραφεί. Όμως όσο συσσωρεύει ζημιά τόσο θα "χαλάνε" τα στατιστικά του. 
Όταν μείνει με 4 Wounds δεν θα είναι καλύτερο από έναν απλό Nob.
Κάπως έτσι θα είναι τα προφίλ των περισσοτέρων μεγάλων μοντέλων. 


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