ZOMBIES
DESCRIPTION
A unit of Zombies
has 10 or more models. They shamble forwards in a rotting horde, burying their
victims in a suffocating press of mouldering bodies before biting into their
exposed flesh with decaying teeth.
Move: 4’’
Wounds: 1
Save: 6+
Bravery: 10
Melee Weapons
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Range
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Attacks
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To Hit
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To Wound
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Rend
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Damage
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Zombie Bite
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1’’
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1
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6+
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6+
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-
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1
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STANDARD BEARER
Models in this unit
may be standard bearers. You can return D6 slain models to this unit in your
hero phase if it includes any standard bearers.
NOISE MAKER
Models in this unit
may be Noise Makers. A unit that includes any Noise Makers can always move up
to 6" when it charges, unless its charge roll is higher.
ABILITIES
Dragged Down and Torn Apart: You can add 1 to the hit
and wound rolls for a unit of Zombies if it has 10 or more models, 2 if it has
20 or more models, or 3 if it has 30 or more models.
The Newly Dead: At the end of the combat phase, roll a dice for each model slain by this
unit. For each roll of a 6, one of their victims returns to unlife and joins
the shambling hordes; add a zombie to this unit.
Shambling Horde: If two or more units of Zombies from your army are within 1" of
each other in your hero phase, they can merge and become a single unit for the
rest of the battle.
Vigour Mortis: You can add 1 to all hit rolls for this unit if it is within 9" of
any Corpse Carts from
your army when it attacks.
MAGIC
Death Wizards know the following
spell, in addition to any other spells they know.
RAISE ZOMBIES
Raise Zombies has a
casting value of 4. If successfully cast, you can set up a unit of up to 10
Zombies within 18" of the caster and more than 9" away from the
enemy. The unit is added to your army, but cannot move in the following
movement phase. If the result of the casting roll was 8 or more, set up a unit
of up to 20 Zombies instead.
KEYWORDS: DEATH,
ZOMBIE, DEADWALKER
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