CAPTAIN AETHON
Armour: 6
Stamina: 6
Assault: 3
Bulk: 2
Equipment: Moricorpus Chainfist
When Aethon makes a Ranged attack, before rolling dice, declare whether he will fire Moricorpus as a combi-bolter or as a meltagun. Aethon is treated as being equipped with the chosen weapon for the duration of the attack.
RANGED
WEAPONS
WEAPON
|
SHOOT
|
CRITICAL
EFFECT
|
Combi-bolter
|
4
|
Target
loses one tactical point
|
Meltagun
|
3
|
If a
target unit is within 3 hexes, first model counts its Armour value as 0 when
making its Defence Roll.
|
CLOSE COMBAT WEAPONS
Weapon
|
Assault
|
Critical Effect
|
Chainfist
|
+1
|
First target model
counts its Stamina value as 1 when allocating Hits.
|
Relentless Advance: When a unit that contains at least
one model with this rule makes an Advance action and does not end it adjacent
to an enemy unit, it can immediately make a free Shoot action. Only models with
this special rule can add Attack Dice and trigger Critical Effects.
The first time in each scenario that Aethon would be removed as a casualty, he is instead Wounded.
Unwounded Captain
Aethon
Wrath and Courage: When Aethon makes an Assault
action, he adds 2 to his Assault Value.
Wounded Captain Aethon
Phlegmatic Tactician: Whenever an Ultramarines unit
adjacent to Aethon’s unit is activated, roll a dice. If a Shield is rolled, the
unit does not need to spend a tactical point.
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