DESCRIPTION
A Numinus Occulum is a piece of scenery consisting of
a single model. Its arcane power can be used by wizards to empower their spells
and allows them to pierce the veil of reality to manipulate the strands of
fate. In addition, the eldritch of a Numinus Occulum means that troops standing
near to one gain a measure of protection against spells cast upon them.
SCENERY RULES
The following rules are used for this model (do not
roll on the Scenery Table on the Warhammer:
Age of Sigmar rule sheet).
Arcane: Any WIZARD within 3’’ of a Numinus Occulum
can draw upon the arcane power within it. Add 1 to the result of any casting or
unbinding rolls the WIZARD makes.
Magical Fulcrum:
Wizards that are within 3’’ of the globe on a Numinus Occulum can attempt to
cast the Piercing the Veil spell in addition to any other spells they are
normally allowed to attempt in their hero phase.
PIERCING THE VEIL
Piercing the Veil has a casting value of 5. If the spell is successfully
cast, then the caster gains a glimpse into the future and the ability to
manipulate fate. You can change the result of any one dice roll made for the
caster or another friendly model toy the result of your choosing, until the
next hero phase.
Zone of Nullification: Roll a dice if a unit is affected by an enemy spell
within 6’’ of this model. On a roll of 5 or 6, the spell is drained by the
eldritch power of the Numinus Occulum and has no effect on the unit (though it
can still affect other units that were targeted by the spell). The nullification roll is made after any
attempt to unbind the spell.
KEYWORDS
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SCENERY, ARCANE, NUMINUS OCCULUM
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