TZAANGOR ENLIGHTENED
MOVE: 8
VIGOUR: 7
AGILITY: 2+
WEAPON ACTIONS
|
Dice
|
Range
|
Hit
|
Damage
|
Tzeentchian Spear
|
1
|
Missile
|
3+
|
2
|
Vicious Beak
|
1
|
Combat
|
4+
|
1
|
Exotic Adversary: This exotic adversary group consists of 3 Tzaangor
Enlightened
Bloodhunger: Each time a Tzaangor Enlightened inflicts a wound on
an adjacent hero, it immediately attacks the same hero with its Vicious Beak.
Flying: Tzaangor Enlightened can move through any occupied space, as long as
they end their move in an unoccupied space.
Disck of Tzeentch’s Teeth and Horns: When a Tzaangor Enlightened moves through a hero’s
space, the Disk of Tzeentch will strike them at them as it passes. Roll 3 dice-
each result of 4 or more inflicts 1 wound unless the hero passes a save roll. A
hero can only be affected by this ability once per turn.
Guided by the Past: If a Tzaangor Enlightened is wounded during the hero
phase but not slain, re-roll any failed hit rolls for that model in the
following adversary phase.
BEHAVIOUR TABLE
|
|
2D6
|
ACTIONS
|
1
|
Charge: Each Tzaangor
Enlightened moves towards the nearest hero it can reach, or towards the
nearest hero if it can’t reach any. Then, each Tzaangor Enlightened attacks
with its Tzeentchian Spear.
|
2-5
|
Swoop: Each Tzaangor Enlightened moves in as
straight a line as possible over the nearest hero, stopping as soon as it has
done so. Then each Tzaangor Enlightened attacks with its Tzeentchian Spear.
|
6
|
Babbling Stream
of Secrets: Each Tzaangor Enlightened attacks a hero in range. Then, each hero
adjacent to a Tzaangor Enlightened is stunned.
|
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