If both forces contain a Contemptor Dreadnought, then
you can simply add one to each side’s forces. If you do this you may find there
are no unoccupied zones at the start of the game to deploy the Dreadnoughts. If
this is the case, they instead move onto the board during your next Movement
phase in which one of your deployment zones on the edge of the board has become
unoccupied (they move onto one of these zones as part of their move). Alternative, you can substitute a number of
your other forces to include a Contemptor Dreadnought. You can replace either a
Legion Veteran Squad or a Tartaros Terminator Squad with a single Contemptor
Dreadnought.
Each Contemptor Dreadnought is equipped with a Dreadnought
Power Fist and a Combi-bolter. Each is also equipped with either a Kheres
pattern Assault Cannon or a Multi-melta.
The profile sheet for a Contemptor Dreadnought is as
follows:
CONTEMPTOR DREADNOUGHT
A Contemptor Dreadnought counts as 4 models for the
purposes of zone-capacity.
When making an armour roll for a Contemptor
Dreadnought , the first dice rolled is always upgraded to D12, but all the
other dice are upgraded to D8s.
Do not remove a Contemptor Dreadnought the first time
it is slain. Instead, remove all wound markers next to it (any excess damage made
from the attacks are lost). The Contemptor is now damaged and will be less effective
in combat (see below) –if it is slain a second time remove the model as a casualty
as normal.
After making an attack with a Contemptor Dreadnought,
provided it is not damaged, immediately make another attack with it. You can
choose to Press the Attack before making your second attack.
Each time a Contemptor Dreadnought shoots, it fires
both of its weapons. A Contemptor Dreadnought will also have one of the
following abilities, depending upon whether it is part of the Space Wolves or the
Thousand Sons Legion.
Thousand Sons Contemptor Dreadnoughts can attempt to manifest
powerful psychic powers. This is described in the HH: The Burning of Prospero rules
(pg 10-11).
Space Wolves Contemptor Dreadnoughts gain an advantage
when making combat attacks. When determining the outcome of a combat attack,
each attack dice that is higher than or equal to its paired armour dice
inflicts 1 point of damage on the target (critical damage is inflicted on rolls
of 6 or more as normal.
ARMOUR-D12
|
STAMINA-6
|
||
WARGEAR
|
COMBAT
|
SHOOTING
|
SPECIAL RULES
|
Combi-bolter
|
-
|
D8
|
-
|
Dreadnought Power Fist
|
D12
|
-
|
Smash
|
Multi-Melta
|
-
|
D12
|
Short Range
|
Kheres Assault Cannon
|
-
|
D10
|
Rending
|
WARGEAR SPECIAL ABILITIES
Smash: You can choose to
re-roll the D12 when attacking with this weapon.
Rending: You can choose to
re-roll the D12 when shooting with this
weapon.
Short
Range: This weapon can only be used against target units within 3 zones of
the Contemptor Dreadnought.
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