Warhammer 40,000-Mission-Waaagh! (v2.0)




Deployment Area & Table Edge

9’’
9’’

Deployment Area & Table Edge


DEPLOYMENT
The players deploy their forces anywhere in their half of the table and more than 9’’ from the centre line of the table.

Each player deploys 1 HQ and 2 Troops. The rest of their forces are placed in reserve. 

FIRST TURN
The player who deployed first takes the first turn. The opponent player can attempt to Seize the Initiative (pg 132).

GAME LENGTH
The mission uses the Variable Game Length (pg 133).

VICTORY CONDITIONS
At the end of the game the player that has captured the most objectives is the winner. 

PRIMARY OBJECTIVE
Set-up D3+2 objective markers before either side deploys or rolls for their deployment area. The player who won the roll-off sets-up the first objective, then the enemy player, and so on until the requisite number of markers has been placed. Objectives may be set up anywhere on the table more than 12’’ from a table edge or another objective. 

MISSION SPECIAL RULES
Up and At ‘Em Lads!!!: The player who played deployed first, once per game, can order its units to get Up an At ‘Em Lads!!!. This must be declared at the start of any turn, and means that for the remainder of that turn all non-vehicle units in the army count as having the Furious Charge and Rage USR.  

Reserves


Night Fighting



OPTIONAL RULES

If one player fields Orks he gets to set-up objective first, to deploy first and to play the first turn.


Whaaagh! Without End: If the battle includes an Ork army on either or both sides, then the Orks may, if they desire, carry on a Waaagh into a second or subsequent turn. If they do so, non-vehicle Ork units continue to benefit from the special rules that apply when a “Whaaagh!” is called, but from that point on may not take cover saves and don’t receive any defensive benefits from being in cover when assaulted.

Note that the enemy must still have a Line of Sight in order to fire, so any Orks completely hidden from view cannot be shot at. The Ork player may choose to end the Whaaagh! at the start of any subsequent shooting phases.

Note that the Ork army cannot use the Up an At ‘Em Lads!!! and must stick with declaring a Whaaagh instead!  


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