Age of Sigmar-Scenery-Numinus Occulum


NUMINUS OCCULUM

DESCRIPTION
A Numinus Occulum is a piece of scenery consisting of a single model. Its arcane power can be used by wizards to empower their spells and allows them to pierce the veil of reality to manipulate the strands of fate. In addition, the eldritch of a Numinus Occulum means that troops standing near to one gain a measure of protection against spells cast upon them.

SCENERY RULES
The following rules are used for this model (do not roll on the Scenery Table on the Warhammer: Age of Sigmar rule sheet).

Arcane:  Any WIZARD within 3’’ of a Numinus Occulum can draw upon the arcane power within it. Add 1 to the result of any casting or unbinding rolls the WIZARD makes.

Magical Fulcrum: Wizards that are within 3’’ of the globe on a Numinus Occulum can attempt to cast the Piercing the Veil spell in addition to any other spells they are normally allowed to attempt in their hero phase.

PIERCING THE VEIL
Piercing the Veil has a casting value of 5. If the spell is successfully cast, then the caster gains a glimpse into the future and the ability to manipulate fate. You can change the result of any one dice roll made for the caster or another friendly model toy the result of your choosing, until the next hero phase.

Zone of Nullification: Roll a dice if a unit is affected by an enemy spell within 6’’ of this model. On a roll of 5 or 6, the spell is drained by the eldritch power of the Numinus Occulum and has no effect on the unit (though it can still affect other units that were targeted by the spell).  The nullification roll is made after any attempt to unbind the spell.  


KEYWORDS
SCENERY, ARCANE, NUMINUS OCCULUM





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