WARHAMMER 40,000 8th Edition- Errata (1.1)






RULEBOOK (Official Update Version 1.1)

Page 178 – Re-rolls

Change this paragraph to read:



‘Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a result that was made by adding several dice together (e.g. 2D6, 3D6, etc.) then, unless otherwise stated, you must roll all of those dice again. You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied.’



Page 183 – Choose Melee Weapon
Change the second sentence to read:

‘In addition to their other weapons, all models areassumed to be equipped with a close combat weapon, which has the following profile:’

Page 183 – Close combat weapon 
Change the AP characteristic to read ‘0’.

Page 200 – Deployment 
Change this paragraph to read:

‘After terrain has been set up, the Defender sets up three of their units wholly within their deployment zone

– one of these units must have the Troops Battlefield Role. The Attacker then selects three of their units to serve as their patrol and sets them up wholly within their deployment zone 

– one of these units must have the Troops Battlefield Role. All other units arrive later in the battle using the Reserves rules (pg 194).’

Pages 204 and 206 – Deployment
Change the penultimate sentence to read:

‘The Attacker then sets up as many of their units as they wish wholly within their deployment zone.’

Page 215 – Sudden Death 
Change point 2 to read: 

‘If at the end of any turn after the first battle round, one player has no models on the battlefield, the game ends immediately and their opponent automatically wins a crushing victory. When determining if a player has any units on the battlefield, do not include any units with the Flyer Battlefield Role – these units cannot operate within a combat airspace indefinitely and they cannot hold territory without ground support. Furthermore, do not include any units with the Fortification Battlefield Role unless they have a unit embarked inside – even the most formidable bastion requires a garrison if it is to pose a threat.’ 

Pages 218, 219, 220, 221, 222, 223, 230, 231, 232, 233,234, 235, 261 – Deployment
Change ‘A player’s models must be set up within their own deployment zone’ to read:
‘A player’s models must be set up wholly within their own deployment zone.’

Page 226 – Using Tactical Objectives
Add the following to the end of the paragraph: 

‘Unless otherwise stated, a player controls an objective marker if they have more models within 3" of the centre of it than their opponent.’

Page 242 – Battlefield Role Slots
Change the last sentence of the second paragraph to read:

‘For example, in order to take a Battalion Detachment – which you can see on the facing page – you must select three units with the Troops Battlefield Role, and cannot include more than six Troops units in the Detachment.’

Page 242 – Understrength Units 
Change the second paragraph to read:


‘If you are using Power Ratings, you must still pay the Power Rating cost as if you had a minimum-sized unit, even though it contains fewer models. If you are using points, you only pay the points for the models you actually have in an understrength unit (and any wargear they are equipped with). An understrength unit still takes up the appropriate slot in a Detachment.’ If you are playing a matched play game, you can only include an understrength unit in an Auxiliary Support Detachment.’ 



Page 248 – Woods

Change the last sentence of the first paragraph of rules text to read:

‘Other units only receive the benefit of cover if at least 50% of every model is obscured from the point of view of the shooting model.’



Page 248 – Ruins

Change the first paragraph of rules text to read: 

‘Unless they can Fly, Vehicles, Monsters, Cavalry and Bikers can only be set up or end their move on the ground floor of ruins.’



Change the third paragraph of rules text to read: 

‘Infantry units that are entirely on or within a ruin receive the benefit of cover. Other units that are entirely on or within a ruin only receive the benefit of cover if at least 50% of every model is obscured from the point of view of the shooting model.’



Page 249 – Craters
Change the first paragraph of rules text to read: 

‘Infantry units that are entirely within a crater receive the benefit of cover.’

Page 249 – Barricades

Change the first sentence of rules text to read:

‘When a model targets an enemy Infantry unit that has all of its models within 1" of a barricade, the target unit receives the benefit of cover if the attacking model is closer to the barricade than it is to the target.’



Page 250 – Imperial Statuary

Change the first paragraph of rules text to read: 

‘Units within 3" of Imperial Statuary that are at least 25% obscured by it from the point of view of the shooting model receive the benefit of cover.’



Page 265 – Deployment

Change the first paragraph to read:

‘After the battlefield has been created, the Defender sets up their army wholly within their deployment zone. The Attacker then sets up their army wholly within their deployment zone.’ 


Page 269 – Deployment 
Change the first paragraph to read: 

‘The Defender sets up their army wholly within their deployment zone. The Attacker then sets up their army wholly within their deployment zone.

Page 271 – Deployment 
Change the penultimate sentence of the second paragraph to read: 

‘Models must be set up wholly within their own deployment zone, more than 9" from the centre of the battlefield.





INDEX: XENOS 1 (Official Update Version 1.1)

Page 10 – Runes of Battle Discipline, Embolden/Horrify 

Change the Horrify psychic power to read: 



‘Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from the Leadership characteristic of that unit until your next Psychic phase.’ 



Pages 15, 28 and 114 – Melta bomb 
Change the Range to read ‘4"’.

Page 29 – Wave Serpent, Serpent Shield 
Change the second sentence to read:

‘In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield.’

Pages 29 and 115 – Twin starcannon 
Change the Damage to read ‘D3’.

Pages 32, 38 and 115 – Starcannon 
Change the Damage to read ‘D3’.


Page 47 – Haemonculus, Crucible of Malediction 

Change the last sentence to read: 

‘If it does so, roll a D6 for each Psyker unit within 12" of this model; on a roll of 4+, the unit being rolled for suffers D3 mortal wounds.’ 



Page 54 – Wracks, Wargear Options 

Change the second bullet point to read: 

‘• The Acothyst may take items from the Weapons of Torture list.’ 



Add the following bullet point: 



‘• The Acothyst may take a hexrifle, liquifier gun or stinger pistol.’


Pages 56 and 57 – Raiders and Venoms, Transport 
Add the following sentence to both units’ datasheets: 



‘This model cannot transport Hellions or Scourges.’


Page 58 – Reavers, Cluster Caltrops 

Change this ability to read:


‘Roll a D6 for each enemy unit within 1" of a model with cluster caltrops in a unit that Falls Back – on a 4+, that enemy unit suffers a mortal wound.’ 


Pages 60 and 120 – Necrotoxin missile 

Change the Type to read ‘Assault D6’. 



Page 64 – Ravager, Night Shield 

Change this ability to read: 

‘This model has a 5+ invulnerable save against ranged weapons.’ 


Page 64 – Ravager, Abilities 

Add the following ability to this datasheet: 


‘Hovering: Distances and ranges are always measured to and from this model’s hull, even though it has a base.’ 


Page 71 – Solitaire, Faction 

Keywords Add ‘Masque’.



Page 76 – Army of the Reborn 

Replace this paragraph with the following: 


‘If the Warlord of your army is either Yvraine, the Visarch or the Yncarne then – with the exception of units, Urien Rakarth, Drazhar, Mandrakes and the Avatar of Khaine – any Aeldari unit can also be Ynnari. Any unit that is gains the Ynnari keyword. These cannot use any of the following abilities, and are not considered to have them: Ancient Doom, Battle Focus, Rising Crescendo, Power from Pain. Instead, Ynnari Infantry and Ynnari Biker units gain the Strength from Death ability, as described below. If your army is Battle-forged, Ynnari units can only be included in Detachments in which all units have the Ynnari keyword.’ 

Page 76 – Strength from Death 
Change the last sentence of the first paragraph to read: 

‘That unit can immediately do one of the following, even if it has already done so in this turn (if the unit was destroyed as the result of a unit’s action – e.g. making a shooting attack or fighting – the Soulburst action is resolved after the unit has completely resolved its current action, e.g. after it has completed all of its shooting attacks or after it has finished fighting, including making any consolidation moves):’

Page 76 – Revenant Discipline, Word of the Phoenix
Change the second sentence to read:

‘If manifested, select one of the following friendly units within 18" of the psyker that has not made a Soulburst action this turn: an Ynnari Infantry unit, an Ynnari Biker unit or the Yncarne.’

Page 78 – The Visarch, Abilities 
Add the following ability to this datasheet: 


‘Forceshield: The Visarch has a 4+ invulnerable save.’


Page 84 – Reanimation Protocols 

Change the third sentence to read:



‘When a model’s reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" from enemy models.’


Page 86 – Imotekh the Stormlord 
Change the Leadership value to read ‘10’.

Page 93 – Catacomb Command Barge
Add ‘Character’ to this unit’s Keywords line.

Pages 96 and 128 – Voidblade 
Add the following ability: 


‘Each time the bearer fights, it can make one additional attack with this weapon.’



Page 96 – Triarch Stalker, Abilities 

Add the following ability:


‘Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.’ 

Page 102 – Monolith, Damage Table 
Change the values under ‘BS’ to read ‘3+’, ‘4+’ and ‘5+’.



Page 102 – Monolith, Portal of Exile 

Change the first sentence to read: 



‘When an enemy unit (other than a Monster or Vehicle) finishes a charge move within 1" of this model, its portal of exile may activate'.

Page 104 – Tesseract Vault, Powers of the C’tan 
Change the second sentence to read:


‘It can use a number of different Powers of the C’tan equal to the number in the damage table above in each of your Shooting phases.’


Page 118 – Units table, Razorwing Flocks 

Change the models per unit value to read ‘3-12’ and the points per model value to read ‘14’.



Page 120 – Stinger pistol

Change the Abilities text to read:

‘This weapon wounds on a 2+, unless it is targeting a Vehicle, in which case it wounds on a 6+.


INDEX: XENOS 2 (Official Update Version 1.1)

Pages 14, 15, 16, 31 and 38 – Kustom Force Field
Change the first sentence of this rule to read:

‘If this model is equipped with a kustom force field, friendly Ork units that are entirely within 9" have a 5+ invulnerable save against ranged weapons.’

Page 16 – Ghazghkull Thraka, The Boss is Watchin’
Change the first sentence to read:

‘If a friendly Ork unit fails a Morale test and they are within 6" of Ghazghkull Thraka, he can restore order with a brutal display of violence.’

Page 34 – Big Gunz, Grot Krew
Change the final sentence to read:

‘From that point on, each Big Gun and each 2-model group of Grot Gunners act as separate units.’

Page 35 – Mek Gunz, Grot Krew
Change the final sentence to read:

‘From that point on, each Mek Gun and each 5-model group of Grot Gunners act as separate units.’

Pages 50, 52 and 53 – Master of War
Change the first sentence to read:

‘At the beginning of your turn, a single friendly Commander can declare either Kauyon or Mont’ka. You can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability.’

Pages 53, 63 and 69 – Abilities 
Add the following sentence onto the end of the MV52 Shield Generator and Shield Generator abilities: 

‘In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.’ 

Pages 53, 56, 57, 62, 63, 64, 65, 66, 68, 69, 70, 71, 72, 73 and 74 – Saviour Protocols
Change this rule to read:

‘Saviour Protocols: If a <Sept> Drones unit is within 3" of a friendly <Sept> Infantry or <Sept> Battlesuit unit when an enemy attack successfully wounds it, you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage.’

Page 62 – XV95 Ghostkeel Battlesuit, Stealth Field
Change the first sentence to read:

‘Models shooting at a Stealth Drone or any Ghostkeel Battlesuit that is within 3" of any friendly Stealth Drones subtract 1 from their hit rolls.’

Page 68 – AX39 Sun Shark Bomber 
Change the second sentence of this datasheet’s description to read:

‘It is accompanied by 2 MV17 Interceptor Drones, each equipped with two ion rifles.’ 

Page 72 – Keywords (Longstrike’s Gunship) 
Add ‘Hammerhead’.

Page 72 – Longstrike, Fire Caste Exemplar 
Change this ability to read: 

You can add 1 to hit rolls in the Shooting phase for friendly T’au Sept Hammerhead units within 6" of Longstrike.’ 

Page 73 – Keywords (Hammerhead) 
Add ‘Hammerhead’. 

Page 74 – XV88 Broadside Battlesuit 
Change the final sentence of this datasheet’s description to read: 

‘Each Broadside Battlesuit may be accompanied by up to 2 MV8 Missile Drones, each equipped with a missile pod (Power Rating +2), or up to 2 Tactical Drones (pg 69) (Power Rating +1).’

Page 85 – Hive Mind Discipline, Catalyst
Change the last sentence to read:

‘Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+ the unit does not lose that wound.’

Pages 87, 105, 106 and 107 – Prehensile pincer tail
Change the Strength characteristic of this weapon in all instances to ‘User’.

Page 87 – Old One Eye, Alpha Leader 
Change this ability to read: 

‘You can add 1 to hit rolls in the Fight phase for friendly Carnifex units that are within 6" of this model.’ 

Page 89 – Tyranid Prime, Alpha Warrior 
Change this ability to read: 

‘You can add 1 to hit rolls for all TyranidWarrior units and Tyranid Shrike units that are within 6" of any friendly Tyranid Primes.’

Page 89 – Tervigon, Massive crushing claws
Change the AP characteristic to read ‘-3’.

Page 98 – Deathleaper, It’s After Me!
Change the last sentence of this ability to read:

‘At the end of any or your Movement phases Deathleaper can spring from its hiding place – you can set it up anywhere that is within 6" of the enemy Character you chose, but more than 1" away from any enemy models (if the enemy Character is not on the battlefield when Deathleaper is revealed, set it up anywhere on the battlefield that is more than 9" from any enemy models instead).’

Page 104 – Biovores, Spore Mine Launcher
Insert the following at the end of the rules text:

‘This weapon can target units that are not visible to the firer, but it cannot be used to fire Overwatch.’

Page 109 – Sporocyst
Change the unit description to read:

‘A Sporocyst is a single model armed with a spore node and five deathspitters.’

Insert the following at the end of the rules text for the Spore Node rule:
‘This weapon cannot be used to fire Overwatch.’

Page 114 – Magus, Familiars
Change the second sentence to read:

‘If they do so, the Magus can immediately attempt to manifest an additional psychic power.’

Page 115 – Primus
Delete the Familiar profile from the Primus datasheet.

Pages 116 and 144 – Heavy rock cutter
Add the following to the Abilities text:

‘When attacking with this weapon, you must subtract 1 from the hit roll.’

Pages 123 and 144 – Vanquisher battle cannon
Change the Strength to read ‘8’.

Page 130 – Units table
Change the models per unit value for Runtherd to read ‘1’.

Change the models per unit value for Nobz to read ‘5-10’.

Change the models per unit value for Nobz on Warbikes to read ‘3-9’.

Change the models per unit value for Deffkoptas to read ‘1-5’.

Page 134 – Units table
Add the following line to the units table:

‘Tactical Drones | 4-12 | See right’

Page 137 – Support Systems, Drone Controller
Change the Drone Controller rule to read:

‘Friendly <Sept> Drone units within 6" of any models equipped with a drone controller add one to any hit rolls.’

Change the Velocity tracker rule to read: 

Add 1 to hit rolls for this model when it shoots at a unit that can Fly.’

Page 138 – Units table
Change the models per unit value for Hive Guard to read ‘3-6’.
Change the models per unit value for Tyrant Guard to read ‘3-6’.

Page 138 – Ranged Weapons table
Change the line that reads ‘Spinefists (Ravener)’ to read ‘Spinefists (Ravener, Tyranid Warriors and Tyranid Shrikes)’.

Add the following row: ‘Spore node | 0’

Page 142 – Genestealer Cults Points Values
Change the points per model value for Purestrain Genestealers to read ‘15’.

Change the points per weapon value for Purestrain talons to read ‘0’.

Add an ‘Other Wargear’ table for the following: ‘Cult icon | 20’


INDEX: IMPERIUM 1 Official Update Version 1.1 
Page 43 – Inceptor Squad
Change the Crushing Charge rule to read:

‘Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6, the enemy unit suffers a mortal wound.’

Pages 48 and 208 – Twin heavy flamer 
Change the Type to read ‘Heavy 2D6’.

Page 56 – Stalker, Damage Table
Change the third value under ‘Remaining W’ to read ‘1-2’.

Page 89 – Wargear
Add the following before the final paragraph:

‘Models in Assault Squads that have the option for a plasma pistol may instead take a hand flamer or an inferno pistol (replacing their bolt pistol) and those that have the option for a flamer may instead take a meltagun or plasma gun (replacing their bolt pistol and chainsword).’ 

Page 90 – Commander Dante, Chapter Master 
Change this ability to read:

‘You can re-roll failed hit rolls for friendly Blood Angels units within 6" of Commander Dante.’

Page 95 – Sanguinary Priest on Bike, Abilities 
Add the following ability:

‘Turbo-boost: When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.’

Page 96 – Brother Corbulo, The Red Grail 
Change the second sentence of this ability to read:

‘In addition, each time you make a hit roll of 6+ in the Fight phase for a model in a friendly Blood Angels unit that is within 6" of Brother Corbulo, that model can immediately make another close combat attack using the same weapon.’

Page 103 – Baal Predator
Change the Flamestorm Cannon’s Type to read ‘Heavy D6’.

Add the following to the Wargear Options:
• This model may take a hunter-killer missile.

•This model may take a storm bolter.’

Page 107 – Dark Angels Chapter
Add the following to the third footnote:

‘In addition, one Space Marine Veteran in the unit may take an item from the Heavy Weapons list.’

Pages 111, 112, 113 – Aura of Dread 
Change this ability in all instances to read:

‘Units within 6" of any enemy Interrogator- Chaplains must subtract 1 from their Leadership characteristic.’

Page 113 – Interrogator-Chaplain on Bike, Abilities 
Add the following ability:

‘Turbo-boost: When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.’

Page 116 – Deathwing Terminators, Wargear Options 
Change the third bullet point to read: 

‘• For every five models in the squad, one Deathwing Terminator may either take a cyclone missile launcher, or replace his storm bolter with a plasma cannon or an item from the Terminator Heavy Weapons list.’ 

Page 120 and 121 – Ravenwing Attack Bike 
Change the Attacks characteristic to read ‘2’.

Page 122 – Ravenwing Darkshroud, Icon of Old Caliban 
Change this to read:

‘Icon of Old Caliban: Your opponent must subtract 1 from any hit rolls they make for shooting attacks that target friendly Dark Angels units within 6" of any friendly Ravenwing Darkshrouds.’

Page 130 – Space Wolves Chapter 
Add ‘Company Ancient’ to the list of Space Marine units that can be from the Space Wolves Chapter.

Page 131 – Space Wolves Army List, Wargear 
Add the following sentence:

‘Space Wolves Characters that can take items from the ‘Combi-weapons’, ‘Melee Weapons’ and/or ‘Terminator Melee Weapons’ list instead take items from the ‘Space Wolves Combi-weapons’, ‘Space Wolves Melee Weapons’ and/or ‘Space Wolves Terminator Melee Weapons’ as appropriate.’

Page 133 – Wolf Lord on Thunderwolf 
Change the wargear options to read: 

‘• This model may replace its chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list. • This model may replace its bolt pistol with a boltgun, plasma pistol or an item from the Space Wolves Combi-weapons or Space Wolves Melee Weapons lists.’ 

Page 144 – Wolf Guard Battle Leader 
Change the first two wargear options to read: 

‘• This model may replace its chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list. 

• This model may replace its bolt pistol with a boltgun, plasma pistol or an item from the Space Wolves Combi-weapons or Space Wolves Melee Weapons lists.’ 

Page 145 – Wolf Guard Battle Leader on Bike 
Change the wargear options to read: 

• This model may replace its chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list. 

• This model may replace its bolt pistol with a boltgun, plasma pistol or an item from the Space Wolves Combi-weapons or Space Wolves Melee Weapons lists.’ 

Page 145 – Wolf Guard Battle Leader in Terminator Armour 
Change the wargear options to read: 

• This model may replace its power sword with a storm shield or an item from the Space Wolves Terminator Melee Weapons list. 

• This model may replace its storm bolter with an item from the Space Wolves Combi-weapons or Space Wolves Terminator Melee Weapons lists.’ 

Page 146 – Wolf Guard Battle Leader on Thunderwolf 
Change the wargear options to read: 

• This model may replace its chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list. 

• This model may replace its bolt pistol with a boltgun, plasma pistol or an item from the Space Wolves Combi-weapons or Space Wolves Melee Weapons lists.’ 

Pages 148 – Blood Claws, Wargear Options 
Change the fourth bullet point to read: 

‘• The Wolf Guard Pack Leader may replace his chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list; he may also replace his bolt pistol with a plasma pistol or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists.’ 

Change the fifth bullet point to read: 

‘• The Wolf Guard Pack Leader in Terminator Armour may replace his power sword with a storm shield or an item from the Space Wolves Terminator Melee Weapons list; he may also replace his storm bolter with an item from the Space Wolves Terminator Melee Weapons or Space Wolves Combi-weapons lists.’

Pages 148, 150 and 167 – Blood Claws, Grey Hunters and Long Fangs
Add the following ability to each of these datasheets: 

‘Mixed Unit: For the purposes of determining what models a vehicle can transport, Wolf Guard Pack Leaders in Terminator Armour have the Terminator keyword.’

Pages 150 – Grey Hunters, Wargear Options 
Change the sixth bullet point to read: 

‘• The Wolf Guard Pack Leader may replace his chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list; he may also replace his bolt pistol with a plasma pistol or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists.’ 

Change the seventh bullet point to read: 

‘• The Wolf Guard Pack Leader in Terminator Armour may replace his power sword with a storm shield or an item from the Space Wolves Terminator Melee Weapons list; he may also replace his storm bolter with an item from the Space Wolves Terminator Melee Weapons or Space Wolves Combi-weapons lists.’ 

Pages 151, 152 and 153 – Iron Priest, Iron Priest on Bike and Iron Priest on Thunderwolf
Keywords Add ‘Techmarine’. 

Pages 151, 152, 153 and 219 – Tempest Hammer 
Add the following to the abilities text: 

‘When attacking with this weapon, you must subtract 1 from the hit roll.’ 

Page 154 – Wolf Scouts 
Change the final bullet point to read: 

‘• The Wolf Guard Pack Leader may replace his boltgun with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons or Space Wolves Combiweapons lists; he may also replace his bolt pistol with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list.’ 

Page 155 – Wulfen, Curse of the Wulfen (Kill) 
Change this ability to read: 

‘You can make 1 additional attack for models in Space Wolves Infantry, Biker and Cavalry units that are within 6" of any friendly unit with this ability when they make their attacks in the Fight phase. The range of this ability is doubled to 12" for Blood Claws units. Units of Wulfen are never affected by this ability, nor are units that made a charge while within range of the Curse of the Wulfen (Hunt) ability earlier in the turn.’ 

Pages 156 – Lone Wolf, Wargear Options 
Change the wargear options to read: 

• This model may replace its chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list. 

• This model may replace its bolt pistol with a plasma pistol or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists.’ 

Pages 157 – Lone Wolf in Terminator Armour, Wargear Options 
Change the wargear options to read: 

• This model may replace its power sword with a storm shield or an item from the Space Wolves Terminator Melee Weapons list. 

• This model may replace its storm bolter with an item from the Space Wolves Terminator Melee Weapons or Space Wolves Combi-weapons lists.’ 

Page 158 – Wolf Guard, Wargear Options 
Replace the first three wargear options with the following: 

‘• Any model may replace its boltgun with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists; it may also replace its bolt pistol with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list.’ 

Page 159 – Wolf Guard on Bikes, Wargear Options 
Change the wargear options to read: 

‘• Any model may replace its chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list; it may also replace its bolt pistol with a boltgun, plasma pistol, or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists.’

Page 159 – Arjac Rockfist, Champion of the Kingsguard 
Change the second sentence to read:

‘In addition, add 1 to the Attacks characteristic of all friendly Wolf Guard units whilst they are within 6" of Arjac Rockfist.’

Page 160 – Wolf Guard in Terminator Armour, Wargear Options 
Change the first two wargear options to read: 

• Any model may replace its power fist or power sword with a storm shield or an item from the Space Wolves Terminator Melee Weapons list. 

• Any model may replace its storm bolter with an item from the Space Wolves Combi-weapons or Space Wolves Terminator Melee Weapons lists.’ 

Page 161 – Swiftclaws, Wargear Options 
Change the fourth wargear option to read: 

‘• The Wolf Guard Bike Leader may replace his bolt pistol with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists.’ 

Page 164 – Thunderwolf Cavalry, Wargear Options 
Change the wargear options to read: 

• Any model may replace its chainsword with a storm shield or an item from the Space Wolves Melee Weapons list.

• Any model may replace its bolt pistol with a boltgun, plasma pistol or an item from the Space Wolves Melee Weapons list.’ 

Page 165 – Skyclaws, Wargear Options 
Change the first bullet point to read: 

• Up to two Skyclaws or up to one Skyclaw and the Skyclaw Pack Leader may replace their bolt pistol with a plasma pistol or an item from the Space Wolves Special Weapons list.’ Change the third bullet point to read: 

• The Wolf Guard Sky Leader may replace his chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list; he may also replace his bolt pistol with a plasma pistol or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists.’ 

Pages 167 – Long Fangs, Wargear Options 
Change the fourth bullet point to read: 

‘• The Wolf Guard Pack Leader may replace his chainsword with a plasma pistol, storm shield or an item from the Space Wolves Melee Weapons list; he may also replace his bolt pistol with a plasma pistol or an item from the Space Wolves Melee Weapons or Space Wolves Combi-weapons lists.’ 

Change the fifth bullet point to read: 

‘• The Wolf Guard Pack Leader in Terminator Armour may replace his power sword with a storm shield or an item from the Space Wolves Terminator Melee Weapons list; he may also replace his storm bolter with an item from the Space Wolves Terminator Melee Weapons, Space Wolves Combi-weapons or Terminator Heavy Weapons lists.’ 

Page 171 – Deathwatch Dreadnought Heavy Weapons 
Change the third bullet point to read: 

‘• Heavy plasma cannon’ 

Page 173 – Deathwatch Kill Team, Wargear Options 
Change the second bullet point to read: 

‘• Up to 4 Deathwatch Veterans may each replace all of their weapons with frag grenades, krak grenades and an item from the Deathwatch Heavy Weapons list.’ Change the third bullet point to read: 

‘• Any Deathwatch Veteran may replace all of their weapons with frag grenades, krak grenades and a heavy thunder hammer (pg 221).’ 

Page 173 – Deathwatch Kill Team, Abilities
Change the last sentence of the Mixed Unit rule to read: 

‘For the purposes of determining what models a vehicle can transport, Terminators have the Terminator keyword, Bikers do not have the Infantry keyword, and instead have the Biker keyword and Vanguard Veterans have the Jump Pack keyword.’

Change the Vanguard Strike rule to read:

‘Vanguard Veterans can move across models and terrain as if they were not there. In addition, when a Deathwatch Kill Team that includes any Vanguard Veterans Falls Back, it can shoot later that turn as if it could Fly.’

Page 174 – Deathwatch Terminators 
Change the Crux Terminatus rule to read:

‘Models in this unit have a 5+ invulnerable save.’

Page 177 – Corvus Blackstar, Infernum halo-launcher 
Change this ability to read: 

‘You can re-roll save rolls of 1 for this model if it is equipped with an infernum halo-launcher and it has the Supersonic ability.’

Page 177 – Corvus Blackstar, Transport 
Add the following sentence:

‘It cannot transport Primaris models.’

Page 203 – Space Marine Points Values, Lords of War 
Add the following text beneath ‘Points Per Model’: ‘(Including Wargear)’

Page 204 – Space Marine Points Values, Other Wargear 
Add the following line:

‘Ironclad assault launchers | 5’

Page 215 – Blacksword missile launcher 
Change the Type to read ‘Heavy 1’.

Page 216 – Space Wolves Points Values 
Change Ragnar Blackmane’s entry to read: 

‘Ragnar Blackmane | 1 | 141 

Svangir and Ulfgir | 0-2 | 9’ 

Page 217 – Space Wolves Points Values, Melee Weapons 
Change the points per weapon value of ‘Wolf claw (single/pair)’ to read ‘10/14’ 

Page 219 – Glacius 
Change the ability to read:

‘If a model suffers any unsaved wounds from this weapon but is not slain, roll a D6; on a 6, the target suffers a mortal wound.’

Page 220 – Units table
Change the models per unit value for Deathwatch Bikers to read ‘3-6’.

Change the models per unit value for Deathwatch Terminators to read ‘5-10’.

Change the models per unit value for Deathwatch Vanguard Veterans to read ‘5-10’.


INDEX: IMPERIUM 2 (Official Update Version 1.1)

Page 10 – Astra Militarum Army List 
Add the following rule:

‘Matched Play – Command Squads

If you are playing a matched play game, a Battle-forged army can include a maximum of one <Regiment> Command Squad (pg 15) in a Detachment for each <Regiment> Officer in that Detachment. Similarly, if you are playing a matched play game, a Battle-forged army can include a maximum of one Militarum Tempestus Command Squad (pg 51) in a Detachment for each Tempestor Prime (pg 50) in that Detachment.’

Pages 13 and 41 – Tank Commander and Knight Commander Pask, Wargear Options 
Add the following bullet point: 

‘• This model may take a hunter-killer missile.’

Page 46 – Lord Commissar, Weapons
Change the Damage of the Power sword to read ‘1’.

Page 51 – Militarum Tempestus Command Squad, Wargear Options 
Change the first and second bullet points to read: 

• One model may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun. 

• One other model may either replace its hot-shot lasgun with a hot-shot laspistol and a medi-pack, or take a hot-shot laspistol and a medi-pack in addition to their hot-shot lasgun.’ 

Page 57 – Ratlings
Change the Movement characteristic to read ‘5"’.

Change the Shoot Sharp and Scarper rule to read: ‘Shoot Sharp and Scarper: Immediately after making a shooting attack (other than firing Overwatch), this unit can move as if it were the Movement phase (though it cannot Advance as part of this move).’

Page 76 – Sicarian Infiltrators
Change the Attacks value on the Sicarian Infiltrator profile line to read ‘2’.

Change the Attacks value on the Sicarian Princeps profile line to read ‘3’.

Page 78 – Onager Dunecrawler, Damage Table 
Change the first value under Remaining W to read ‘6-11+’.

Page 96 – Celestine
Add the following to the end of the unit description: 

‘Only one of this unit may be included in your army.’

Change the first sentence of the Saintly Blessings ability to read:

‘At the start of each of your turns, you can pick a friendly Adepta Sororitas unit within 6" of Celestine that has the Acts of Faith ability and perform an Act of Faith with it.’

Page 98 – Imagifier, Simulacrum Imperialis 
Change the first sentence of this ability to read:

‘Roll a D6 at the start of each of your turns; on a 4+ you can pick a friendly <Order> unit within 6" of this model that has the Acts of Faith ability and perform an Act of Faith with it.’

Pages 99 and 157 – Hand flamer 
Change the Type to read ‘Pistol D3’.

Page 99 – Battle Sisters Squad, Wargear Options 
Add the following wargear option:

‘• The Sister Superior may take a weapon from the Melee Weapons list.’

Page 100 – Celestian Squad, Wargear Options 
Add the following wargear option:

‘• The Celestian Superior may take a weapon from the Melee Weapons list.’

Page 101 – Retributor Squad
Change the Retributor Superior’s Leadership characteristic to read ‘8’.

Page 101 – Retributor Squad, Wargear Options 
Add the following wargear option:

‘• The Retributor Superior may take a weapon from the Melee Weapons list.’

Page 102 – Dominion Squad, Wargear Options 
Add the following wargear option:

‘• The Dominion Superior may take a weapon from the Melee Weapons list.’

Page 102 – Dominion Squad, Vanguard
Add the following sentence in between the first and second sentences of this ability:

‘This unit cannot end this move within 9" of any enemy models.’

Page 120 – Inquisitor, Wargear Options 
Change the first and second bullet points to read: 

• This model may replace its bolt pistol with an item from the Inquisition Pistol Weapons or Inquisition Ranged Weapons lists. 

• This model may replace its chainsword with one item from the Inquisition Melee Weapons list.’

Page 122 – Acolytes
Change the Wounds characteristic to read ‘1’.

Page 123 – Jokaero Weaponsmith, Abilities 
Add the following ability to this datasheet: ‘Authority of the Inquisition (pg 117)’

Page 127 – Venerable Land Raider
Add ‘Transport’ to this datasheet’s keywords.

Page 136 – Void Shield Generator
Ignore the damage table.

Change the Projected Void Shields rule to read: 

‘Projected Void Shields: All units wholly within 6" of a Void Shield Generator receive a 5+ invulnerable save against any attacks made in the Shooting phase (unless the firing model is also within 6" of the Void Shield Generator).’

Page 137 – Skyshield Landing Pad 
Add the following ability:

‘Wrecked Landing Pad: If a Skyshield Landing Pad is destroyed, do not remove the model. Instead, all of its other abilities cease to apply, and it is treated as ruins (see the Battlefield Terrain section of the Warhammer 40,000 rulebook) for the rest of the battle.’

Page 144 – Demolisher cannon 
Change the Abilities text to read:

‘When attacking units with 5 or more models, change this weapon’s Type to Heavy D6.’

Page 156 – Ranged Weapons table, Storm bolter 
Change the points per weapon value to read ‘2’.

Page 157 – Twin multi-melta 
Change the Abilities text to read:

‘If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.’

Page 166 – Adeptus Custodes Wargear, Ranged Weapons table, Multi-melta
Change the Type to read ‘Heavy 1’.


INDEX: CHAOS (Official Update Version 1.1)

Page 14 – Cypher, Abilities
Add the following ability:

‘No-one’s Puppet: Cypher cannot use the Daemonic Ritual ability, even though he has the Chaos and Character keywords.’

Page 21 – Daemon Prince, Wargear Options 
Change the first sentence of the third bullet point to read:

‘This model may have wings (Power Rating +1).’

Page 36 – Warp Talons, Lightning claw
Change the second sentence of the Abilities text to read: 

‘If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them.’

Page 38 – Chaos Predator, Damage Table 
Change the top value under ‘Remaining W’ to read ‘6-11+’.

Change the second value under ‘Remaining W’ to read ‘3-5’.

Page 45 – Servants of Khorne
Add the following to the end of this paragraph:

‘If a unit has the Tzeentch, Nurgle or Slaanesh keywords, it cannot be from the World Eaters Legion.’

Page 51 – Ahriman, Wargear Options 
Change the first sentence to read:

‘• Ahriman may ride a Disc of Tzeentch (Power Rating +2).’

Page 52 – Exalted Sorcerer, Wargear Options 
Change the first bullet point to read:

‘• This model may ride a Disc of Tzeentch (Power Rating +2).’

Add the following bullet point:

‘• This model may replace its force stave with a force sword.’

Page 57 – Death Guard Army List
Add the following to the list of units that can be from the Death Guard Legion: 

‘Sorcerer on Palanquin of Nurgle (pg 24)’

Page 63 – Servants of Slaanesh
Add the following to the end of this paragraph:
‘If a unit has the Khorne, Tzeentch or Nurgle keywords, it cannot be from the Emperor’s Children Legion.’

Page 69 – Nurgle Discipline, Virulent Blessing
Change the last two sentences of this psychic power to read:

‘Until the start of your next Psychic phase, you can add 1 to all wound rolls made by that unit in the Fight phase. Furthermore, until the start of your next Psychic phase, any wound rolls of 7+ made for that unit in the Fight phase inflict double damage.’

Page 80 – Kairos Fateweaver
Add ‘Ephemeral Form’ to Kairos Fateweaver’s abilities.

Page 98 – Herald of Slaanesh on Seeker Chariot, Wargear Options
 Change the bullet point to read:

‘• This model may take lashes of torment.’

Page 99 – Herald of Slaanesh on Exalted Seeker Chariot, Wargear Options
Change the bullet point to read:

‘• This model may take lashes of torment.

Page 105 – Daemon Prince of Chaos, profile line 
Change the Wounds characteristic to read ‘8’.

Page 109 – Renegade Knight, Twin Icarus autocannon 
Change the this weapon’s Type to read ‘Heavy 4’.

Page 118 – Units, Exalted Sorcerer
Change the points per model value to read ‘112’.

Page 118 – Units, Exalted Sorcerer on Disc of Tzeentch 
Change the points per model value to read ‘146’.

Page 121 – Chaos Bastion Points Values, Ranged Weapons, Heavy bolter
Change the points per weapon value to read ‘8’.


DARK IMPERIUM (Official Update Version 1.0)

DEATH GUARD
Pages 18, 19, 20 and 21 – Datasheets, Abilities

Add the following ability to the datasheets for the Lord of Contagion, Malignant Plaguecaster, Noxious Blightbringer and Plague Marines in the Dark Imperium Death Guard booklet:

‘Death to the False Emperor: Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.’

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