BATTLE CRY-SET UP


Choose a Battle Scenario
Choose one of 30 battle scenarios from the scenarios section. Each scenario includes a battlefield map, a brief review of the battle, and staffing notes.

Set Up the Game Board
Each scenario has a battlefield map that shows where to deploy armies and place terrain tiles and tokens on the game board. Set up the game board according to the map.

Generals and Units
Each silhouette on the map represents either a single general figure or a unit comprised of multiple troop figures.



Terrain
Terrain has a variety of effects. There are twelve different terrain tiles.
1. Woods
2. Orchard
3. Hill
4. Town
5. Homestead
6. Waterway
7. Bridge
8. Field
9. Rough Terrain
10. Fence
11. Entrenchment
12. Fieldwork

Flag Tokens
Flag tokens mark special units or objective hexes. When a special unit or objective hex is present in a scenario, it will be labeled on the map and explained in the staffing notes.


Special Unit: When you move a special unit, move the corresponding token with it. The token doesn't count as a piece that can be removed to satisfy loses, and the token is not transferable. Remove the token from the battlefield when the last piece in the special unit is eliminated.

Objective Hex: Place a flag token on the objective hex. Normally when your unit occupies an objective hex, you capture the flag token and place it on your victory stand.


Review the Staffing Notes
Each scenario includes staffing notes with information on the following:

  • The generals in command. 
  • Each player's had size of command cards.
  • The player who goes first.
  • The number of captured flags neeeded to win the game.
  • Any specail rules or victory conditions that apply.

When a battle's special rules require a unit to occupy an objective hex to earn a victory flag token, a general figure by itself can't capture that objective hex; only an infantry, cavalry or artillery unit can capture a victory flag token.

Deal Command Cards
Shuffle the command cards and deal the number of cards shown in the staffing notes to each player. Players keep their cards secret. Place the remaining cards face down in adraw pile, within easy reach of both players.

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